![]() A medium tank battalion provides armour on top of that, for those sweet x1.4 organisation damage done and x0.5 organisastion damage taken (though not against tanks or AT stuff). A light tank battalion basically provides some breakthrough and a little attack. but lights don't help as much as mediums. Using tanks as support for infantry is an option. No matter what, lights will have lousy armour, so don't bother upgrading that. (Increasing gun on your TD if you have one is particulary good for piercing, but don't ignore tank alltogether.) maintenance) beyond 96% or 98% on your tanks does nothing, for single-battalion TDs it's more like 83%. (Remember +10% reliability from maintenance II increases reliability from 80% to 88%.) Reliability (incl. When it comes to upgrading, reliability is always good. If you're the underdog, add support AA, since you won't have air superiority. (But lights will still have lousy armour.) If you can live with the slower speed, adding a heavier tank or TD will boost your armour. (But since you're using lights, you'll stink against tanks in general, so probably leave that out.) To improve piercing, replace one tank with a tank destroyer. Mechanised is the stronger option, but increases cost, supply use and fuel use, noticeably so for light tanks. Leg infantry is an options for heavies and super-heavies. Cavalry trades fuel efficiency for supply efficiency, and is much slower than light tanks. To save ICs, 5 tanks + 0-4 artillery + 5-9 infantry is an option. But you specifically asked about lights.ġ0 tanks + 10 infantry supported by maintenance + logistics + engineers + recon works well. So anti-infantry duty only!Ĭonsidering how little more medium tank battalions cost, those are recommended. Light tanks are almost as powerfull versus soft targets as other tanks are, but they'll be bulldozed by heavier tanks. ![]()
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